- the dialog sometimes feels a bit fast and other times weird (shows up while the area is still loading)
- great movement mechanics with the grapple, dash and holding onto ledges
- not sure what I need to do here:
- Okay, found the lantern. I was a bit confused that I could reach that top area in the picture. Maybe only have one exit if the other area doesn't have anything to do.
- After leaving the lantern room, the game just stopped working (black screen and waiting didn't help)
Good find! It was unintentional that you could make it through that direction at first, but looks like we need to add some separation there to help guide the player, good feedback!
Ran into a similar issue to Eli1331y, where as I was backtracking with the lamp, the character dropped it just before I was about to go through the "door." Back tracked, picked it up, but as the previous stage was loading, it made the lamp-dropping sound and the screen remained black, couldn't do anything.
I didn't get far so the review is worth what it is, but I love the aesthetic and music. I'd recommend actually displaying the controls for the various mechanics as you introduce them, and maybe making it a bit more obvious when the text in the dialogue box changes? Maybe making it a speech bubble over the character sprite rather than a UI element at the very top of the screen.
Overall though, awesome job with this! Didn't get a chance to fight any mobs so not sure how combat is, if there is any combat at all
Good feedback, thank you for taking the time to play it and leave your thoughts! Dialogue def needs some work, sort of a patch work of adding sparse guidance here and there that we plan to flesh out and expand upon in the full release. Combat in this (and the full version) is intended to be more focused on escape and avoidance, as opposed to defeating the mobs, the lantern mechanic lets you dispel the shades temporarily, yet they pool and respawn at a new location to keep the pressure on the player. In future releases health would be affected by the collisions with shades, the lantern would gain intensity and help fend off the shades more strongly, and if you did die, you would restart from the beginning of the room (or a save point).
Wow, this is intruiging! I love the consistency in the style and the traversing mechanics are pretty fun to play around with. The story also hints at something bigger going on and it seems very immersive so far, like it! ^^
Fun game. I'm in love with the pixelated dash animation. I found out the shadows don't hurt you so I would ride them around sometimes to help me reach higher areas. ☺
I'm glad I'm not the only one who hitches a ride, ha! The full game will include damage and a more nuanced balance of the shades and boss, but decided for the jam to let the narrative and atmosphere take the spotlight!
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- very nice art and music
- the dialog sometimes feels a bit fast and other times weird (shows up while the area is still loading)
- great movement mechanics with the grapple, dash and holding onto ledges
- not sure what I need to do here:
- Okay, found the lantern. I was a bit confused that I could reach that top area in the picture. Maybe only have one exit if the other area doesn't have anything to do.
- After leaving the lantern room, the game just stopped working (black screen and waiting didn't help)
Good find! It was unintentional that you could make it through that direction at first, but looks like we need to add some separation there to help guide the player, good feedback!
Ran into a similar issue to Eli1331y, where as I was backtracking with the lamp, the character dropped it just before I was about to go through the "door." Back tracked, picked it up, but as the previous stage was loading, it made the lamp-dropping sound and the screen remained black, couldn't do anything.
I didn't get far so the review is worth what it is, but I love the aesthetic and music. I'd recommend actually displaying the controls for the various mechanics as you introduce them, and maybe making it a bit more obvious when the text in the dialogue box changes? Maybe making it a speech bubble over the character sprite rather than a UI element at the very top of the screen.
Overall though, awesome job with this! Didn't get a chance to fight any mobs so not sure how combat is, if there is any combat at all
Good feedback, thank you for taking the time to play it and leave your thoughts! Dialogue def needs some work, sort of a patch work of adding sparse guidance here and there that we plan to flesh out and expand upon in the full release. Combat in this (and the full version) is intended to be more focused on escape and avoidance, as opposed to defeating the mobs, the lantern mechanic lets you dispel the shades temporarily, yet they pool and respawn at a new location to keep the pressure on the player. In future releases health would be affected by the collisions with shades, the lantern would gain intensity and help fend off the shades more strongly, and if you did die, you would restart from the beginning of the room (or a save point).
Accidentally left my light in another room and despawned it, but very fun controls and great art!
Nicely done!
LOL That's new
Wow, this is intruiging! I love the consistency in the style and the traversing mechanics are pretty fun to play around with. The story also hints at something bigger going on and it seems very immersive so far, like it! ^^
Thank you! We're excited to keep working on the project and expand the story more with our talented team!
Fun game. I'm in love with the pixelated dash animation. I found out the shadows don't hurt you so I would ride them around sometimes to help me reach higher areas. ☺
I'm glad I'm not the only one who hitches a ride, ha! The full game will include damage and a more nuanced balance of the shades and boss, but decided for the jam to let the narrative and atmosphere take the spotlight!
Nice art and very creative gameplay. You're onto something! Nice work
Thank you so much!
I think its missing some things, it says it was unable to run
EDIT: I was on the randomizer thing, works totally fine
I'm glad you got it working.